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Old Jul 21, 2008, 12:04 AM // 00:04   #61
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In other words...

You need to find someone who can't react to 3/4 seconds?
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Old Jul 21, 2008, 12:19 AM // 00:19   #62
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Quote:
Originally Posted by Tyla
In other words...

You need to find someone who can't react to 3/4 seconds?
You can see it partly like that, yes.

It isn't that hard at all. spell caster are the easiest, they are vulnerable while casting and shortly after.

Rangers attack slowly, Dervishes attack slowly and use combos so they'll need to cancel their action in order to just try and run away from you. Warriors are open to attacks when they unleash their adrenalin spike for the same reason as the ranger and the dervish.

So basically, stop crying and start using your brain. If you don't want to then go Ursan your way through PvE and leave Anet alone.
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Old Jul 21, 2008, 02:57 AM // 02:57   #63
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Quote:
Originally Posted by Ratson Itamar
d00d spikan is totaly moar hards now1!!11!1
no it isn't Q_Q
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Old Jul 21, 2008, 03:03 AM // 03:03   #64
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Quote:
Originally Posted by Ratson Itamar
You can see it partly like that, yes.

It isn't that hard at all. spell caster are the easiest, they are vulnerable while casting and shortly after.
This leads back to the part you quoted. You can simply cancel and walk away still last time I checked.

Quote:
Rangers attack slowly, Dervishes attack slowly and use combos so they'll need to cancel their action in order to just try and run away from you. Warriors are open to attacks when they unleash their adrenalin spike for the same reason as the ranger and the dervish.
I believe you've never heard of the "Chizu Dance"? You can cancel your attacks too you know.

Quote:
So basically, stop crying and start using your brain. If you don't want to then go Ursan your way through PvE and leave Anet alone.
I'm not bothered about this mechanic being dead. Infact I'm happy about it. If you've read some of my posts, and I've probably even posted that I'm happy about the changes somewhere else, you would know that.

Nice try at flaming me though, better luck next time.
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Old Jul 21, 2008, 11:04 AM // 11:04   #65
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Quote:
Originally Posted by Tyla
This leads back to the part you quoted. You can simply cancel and walk away still last time I checked.


I believe you've never heard of the "Chizu Dance"? You can cancel your attacks too you know.


I'm not bothered about this mechanic being dead. Infact I'm happy about it. If you've read some of my posts, and I've probably even posted that I'm happy about the changes somewhere else, you would know that.

Nice try at flaming me though, better luck next time.
Flaming you? Who said I was even referring you? I was speaking to those who wine.

You're right about canceling long casting spells even though you lose allot of energy (the longer the casting the higher energy cost) and maybe even getting exhausted for nothing. But you're wrong about short casting spells, these are not something that you cancel so easily, your target will probably pull off their intended spell, leaving them vulnerable to you. Again (and I hate repeating myself), now shadow stepping remains the same for the experienced and (only slightly) less productive for the newcomers, a great updated indeed.

Once again, I wasn't referring to you and I didn't indented on flaming anyone, I'm just passionate about almost everyt subject and seeing the people complaining about the same thing that they're doing really annoyed me.
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Old Jul 21, 2008, 11:23 AM // 11:23   #66
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If it is a midliner:

There will be a nearby Monk, unless you're only talking about RA and AB, wherein you do get bad players. If it's a Monk, that skill would probably be a prot skill which was either cast on them or cast on a nearby ally. The midliner would also probably attempt to assist.

In TA, there is always some additional form of shutdown.

In HB, said player would usually have heroes surrounding them, usually with utility and if not cast on them, the prot will be cast on one of said midliners.

In HA, it's a two Monk backline at least.

In GvG, it's a two - three Monk backline, the third being a whatever, obviously the flag runner.

Anybody who knows what he's doing will not be killed by the spike.
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Old Jul 25, 2008, 08:24 PM // 20:24   #67
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i alrdy quitted my sin when they nerfed shadowstepping, RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE anet... they cant balance for shit
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Old Jul 25, 2008, 08:31 PM // 20:31   #68
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Quote:
Originally Posted by wtfisgoingon
i alrdy quitted my sin when they nerfed shadowstepping, RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE anet... they cant balance for shit
I think I can translate this.

Quote:
ANET NERFED MY BUILD THEY CAN'T BALANCE FOR SHIT QQ
Oh, and 'Sins are relatively retarded in their concept. Instagibs are bad and defiance of positioning is also bad, especially when it can also be abused by all professions. (And still is)

You shouldn't be blaming for nerfs. You should be blaming for stupid concepts.
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Old Jul 26, 2008, 07:23 PM // 19:23   #69
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So Shadowstepping to an individual with an attack Q'd up and having to chase them half way across a map to get that attack off is not something to cry about?

I'm sorry but not every target stands still for you to start your chain after Shadow Stepping. This is why Shadow Prison is so popular. If you haven't noticed, it's kinda hard to get off a Black Mantis Thrust now a days with the aftercast effect.


Last and not least, Shadow Stepping was NEVER such a problem as was a simple Signet of Midnight and condition spreading abilities. I can spend an entire match while blinded over and over but I can't start an effective chain without having to wait after using one of my primary abilities? Yeah k.

So one class can maybe gank a caster? So what? There are already PLENTY of abilities that will completely shut down the very restricted process of chained Sin attack combos. The more and more abilities that they add in that negatively effect chain attacks the more likely you'll soon see Sins filling their skill bars with only that of Lead attacks.

Last edited by xakia; Jul 26, 2008 at 08:45 PM // 20:45..
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Old Jul 28, 2008, 10:25 AM // 10:25   #70
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Quote:
Originally Posted by wtfisgoingon
i alrdy quitted my sin when they nerfed shadowstepping, RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE anet... they cant balance for shit
No....you can't adapt for s**t.

People hate being ganked.

Anet introduced a class that not only ganked but could get to their target with the press of one skill and consequently so could any other class that went /A.

Cue:Community QQing.

Cue:Nerfbat.

I'm not surprised but I 100% agree this should have been a PvE/PvP split although Anet maybe avoiding the plethora of players would have found that to confusing when playing RA/TA/AB.

"OMFG why my spike no kill u?!!!11??"

Shadow-stepping was being abused in high-end PvP and that has a huge influence on the meta like it or not.GW has always been that way, get over it.I have.

After playing Sin for 2 years adapting to nerfs is just part of the class for me and I still love it more than any other.

Screw the nerfs, adapt and enjoy I say.

Quote:
Originally Posted by xakia
So one class can maybe gank a caster? So what?
If you think the nerf has anything to do with Sins as opposed to the secondary abuse of shadow-steps your fooling yourself.
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Old Jul 28, 2008, 06:53 PM // 18:53   #71
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If you think the nerf has anything to do with Sins as opposed to the secondary abuse of shadow-steps your fooling yourself.

Fair enough.
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Old Jul 28, 2008, 07:03 PM // 19:03   #72
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Quote:
No....you can't adapt for s**t.
Lol. Wait. You are actually suggesting people CAN ADAPT?! ZOMG! I thought they don't want Ursan nerf because it helps casual players, not because they can't adapt ;[ [/sarcasm]
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Old Aug 04, 2008, 05:58 PM // 17:58   #73
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well while shadow stepping is unique to the sin class I really don't think this aftercast business is that big of a deal anways, perhaps it was meant to make players using shadow steps think a bit more about their strategy rather than; Shadow Step->Attack->Attack->Attack->etc.

perhaps now it will be prudent for sins (and those trying to use the secondary fro shadow stepping) to bring some handy skills like Crippling dagger, or Caltrops. So what if you've got to bring a snare now, you've already completely cut out any front/midline interference in getting to your target.

Sorry but I'm really not to broken up about this, in PvE I hardly use shadow steps and in PvP I really don't care to use instagib builds with a 50/50 chance of failure in the first place. With all the non primary sins using it it's really no suprise they've nerfed it, though as to why they didn't just add a requirement in crit strikes to limit it to assassins only is beyond me.
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Old Oct 27, 2008, 06:11 AM // 06:11   #74
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maybe it should be ...

"you are only able to shadow step if you are wielding daggers".

that way its kept unique to sin builds and if hammer warriors/wounding derv use shadow step they'll have to do weapon swap, which has delay in it anyway. i think that's a good substitute for the delay.

revert please but with something like i suggested
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Old Oct 27, 2008, 10:14 AM // 10:14   #75
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Wow, since when sins are able to use "tntf!" like imbagons? :O
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Old Oct 27, 2008, 10:17 AM // 10:17   #76
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lol no.

Sins aren't even remotely close to how broken Paragons were at launch of NF. Not even close at all.
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Old Oct 27, 2008, 10:21 AM // 10:21   #77
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Originally Posted by DarkNecrid View Post
lol no.

Sins aren't even remotely close to how broken Paragons were at launch of NF. Not even close at all.
kkz, wtb sin buff. :3
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Old Nov 04, 2008, 04:08 PM // 16:08   #78
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As I said in the Riverside thread, shadow-steps should have a 50% chance to fail when critical strikes are below 8. This would prevent other profession such as warriors from abusing the movement advantages. It also kills Return for caster professions.

Assassins are designed to bypass movement restrictions, that is why they are so damn squishy and easy to shut down. Diversion, well timed d-shot utterly pwn an assassin. Assassins have a single IAS and its an elite, this forces them to utilize their secondary profession. Stronger spikes have longer recharge times. Its not as if they are able to spike foes down to 1/4hp every 5 seconds, more like 20-30. To compensate for this, they are given the ability to use shadowsteps. For this reason I believe that Izzy should seriously consider making the change I proposed. Shadow-steps are not overpowered on the assassin, they are overpowered on warrior (shadow-step->kd), dervs (shadow-step->dw->eremites/mystic) and to an extent elementalists (shadow-step->aoe).

If this change is made, its not as if GvG/HA or whatever will suddenly be over run with shadow-steping assassins, far from. The only form of PvP affected will be AB/CM and maybe TA/RA. I don't understand all the hate towards the assassin profession. Perhaps it comes from the instagibing days (when shadow prison->death was overpowered).
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Old Nov 04, 2008, 04:15 PM // 16:15   #79
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How many times do I need to say this?

Just because it's an Assassin doesn't make shadowstepping any less stupid in a game built for positioning. Tell me, does shadowstepping influence tactical play, or does it allow you to bypass an aspect of the game through teleporting? They're done no good to the game at all, and niether did Dervs, Paragons and to an extent Ritualists.

Quote:
Originally Posted by NeroX
that way its kept unique to sin builds and if hammer warriors/wounding derv use shadow step they'll have to do weapon swap, which has delay in it anyway. i think that's a good substitute for the delay.
Backbreaker 'Sins.

What does this have to do with what you're talking about you ask? Backbreaker Assassins utilised the ability to weaponswap instantly to get their spike off. Doing this requires the use of either the Escape key, or a quick Chiizu Dance, using either depending on your position.
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Old Nov 04, 2008, 05:44 PM // 17:44   #80
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Quote:
does shadowstepping influence tactical play
it makes squishies watch their radar for one thing. "am i in range of an assassin?"

and sinsplit era was very tactical
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